Kinematics
Kinematics
Info: Board Coverage AQA Paper 1 | Edexcel CP1, CP2 | OCR (A) Paper 1 | CIE P2
1. Fundamental Definitions
Kinematics is the mathematical description of motion, without reference to the forces that cause it. We begin with three rigorous definitions.
Definition. The displacement of a particle is its position vector relative to a chosen Origin. Unlike distance, displacement is a vector quantity.
Definition. The velocity of a particle is the rate of change of its displacement with Respect to time:
Velocity is a vector. Its magnitude is the speed.
Definition. The acceleration of a particle is the rate of change of its velocity with Respect to time:
Acceleration is also a vector. The SI unit is m s.
2. Derivation of the SUVAT Equations
For uniform acceleration (constant ), we derive five equations relating the kinematic Variables , , , And .
Equation 1:
Starting from the definition of acceleration:
Since is constant, we integrate with respect to time:
Equation 2:
From the definition of velocity:
For constant acceleration, the velocity varies linearly from to . The average velocity over The interval is . Since displacement equals average velocity multiplied By time:
Rigorous derivation. Integrating and substituting :
From Equation 1, So Giving:
Equation 3:
This was obtained above during the rigorous derivation of Equation 2:
Equation 4:
We eliminate between Equations 1 and 3. From Equation 1: . Substituting Into Equation 3:
\begin\{aligned\} S &= u\left(\frac\{v - u\}\{a\}\right) + \frac\{1\}\{2\}a\left(\frac\{v - u\}\{a\}\right)^2 \\[4pt] S &= \frac\{u(v - u)\}\{a\} + \frac\{(v - u)^2\}\{2a\} \\[4pt] 2as &= 2u(v - u) + (v - u)^2 \\[4pt] 2as &= 2uv - 2u^2 + v^2 - 2uv + u^2 \\[4pt] 2as &= v^2 - u^2 \end\{aligned\}Equation 5:
Substitute (from Equation 1) into Equation 3:
3. Displacement-Time and Velocity-Time Graphs
- The gradient of a displacement-time graph gives the velocity.
- The gradient of a velocity-time graph gives the acceleration.
- The area under a velocity-time graph gives the displacement.
Explore the simulation above to develop intuition for this topic.
For uniform acceleration, the - graph is a straight line, and the area is a trapezium.
For non-constant acceleration, the - graph is curved, but the same three principles apply At every instant:
- The gradient of the - curve at any point gives the instantaneous velocity at that time.
- The gradient of the - curve at any point gives the instantaneous acceleration at that time.
- The area under the - curve between two times gives the displacement over that interval.
When the - graph is curved, the area cannot be found using the trapezium rule for a single Straight line. Two approaches are available:
- Counting squares — estimate the area by counting grid squares on the graph paper, treating partial squares by eye.
- Integration — if is given algebraically, compute exactly.
Example: Finding displacement from a curved v-t graph
A particle has velocity m s for s. The - graph is a Parabola opening downward, with at and And maximum m s at . The displacement over the full 6 seconds is m.
4. Free Fall
A body in free fall moves under the influence of gravity alone (neglecting air resistance). Near The Earth’s surface, all objects experience the same gravitational acceleration:
This was established by Galileo’s experiments and is a consequence of the equivalence principle (mass cancels in ).
Info: Info Problems. Always use the value specified in the question.
5. Projectile Motion
Assumptions
We assume:
- The only force acting is gravity (no air resistance).
- is constant (valid for trajectories small compared to Earth’s radius).
- The horizontal and vertical components of motion are independent.
Independence of Components
This is the central insight. Since gravity acts vertically, it produces no horizontal Acceleration. Therefore:
- Horizontal:
- Vertical: the motion is uniformly accelerated
Deriving the Parabolic Trajectory
A projectile is launched from the origin with speed at angle above the horizontal.
Horizontal motion (constant velocity):
Vertical motion (uniform acceleration):
Substituting from the horizontal equation:
\begin\{aligned\} Y &= v_0\sin\theta \left(\frac\{x\}\{v_0\cos\theta\}\right) - \frac\{1\}\{2\}g\left(\frac\{x\}\{v_0\cos\theta\}\right)^2 \\[4pt] Y &= x\tan\theta - \frac\{gx^2\}\{2v_0^2\cos^2\theta\} \end\{aligned\}This is the equation of a parabola — a direct consequence of constant horizontal velocity Combined with constant vertical acceleration.
Maximum Height
At maximum height, the vertical velocity is zero: Giving .
Time of Flight
The projectile returns to when:
The non-trivial solution gives:
Maximum Range
The range is :
Maximum range occurs when I.e., :
Intuition: Why Parabolas?
A parabola arises because the vertical position depends quadratically on time (), While the horizontal position depends linearly on time (). Eliminating between a Linear and quadratic relation always produces a parabola. The shape is not special to gravity — it Is the geometry of combining uniform motion in one direction with uniformly accelerated motion in The perpendicular direction.
Effect of Air Resistance on Projectiles
In reality, air resistance (drag) opposes the velocity of a moving object. The magnitude of the drag Force depends on the object’s speed and shape, and increases with speed.
Effect on projectile trajectory. When drag is included:
- The horizontal velocity is no longer constant — it decreases throughout the flight because drag has a horizontal component opposing the motion.
- On the way up, both gravity and the vertical component of drag act downward, so the vertical deceleration is greater than .
- On the way down, gravity acts downward but drag acts upward (opposing the downward velocity), so the vertical acceleration is less than .
- The trajectory is no longer parabolic. The descent is steeper than the ascent, the range is shorter, and the maximum height is lower compared to the idealised case.
Terminal velocity. For an object falling vertically under gravity with air resistance, the drag Force increases with speed. Eventually, the drag force equals the weight of the object:
At this point the net force is zero, the acceleration is zero, and the object falls at a constant Speed called the terminal velocity :
The - graph for a falling object reaching terminal velocity shows the velocity increasing with A decreasing gradient (decreasing acceleration) until it asymptotically approaches .
Info: Board Coverage AQA Paper 1 | Edexcel CP2 | OCR (A) Paper 1 | CIE P2
6. Non-Uniform Acceleration
When acceleration is not constant, the SUVAT equations do not apply. Instead, we use calculus to Relate displacement, velocity, and acceleration.
Info: Board Coverage AQA Paper 1 | Edexcel CP2 | OCR (A) Paper 1 | CIE P1, P2
The Differential Relations
From the definitions:
A third relation follows from the chain rule. Since and :
This form is useful when acceleration is given as a function of displacement rather than time .
Selecting the Correct Form
| Given | Use |
|---|---|
| Integrate with respect to | |
| Rewrite as and integrate, or use | |
| Integrate with respect to |
Derivation of by Integration
Starting from and assuming constant :
This derivation relies only on the chain-rule identity .
Example: Variable acceleration
A particle moves in a straight line with acceleration m sStarting from rest at the Origin.
(a) Find as a function of . So . Integrating: . Since : Giving m s.
(b) Find as a function of . So . Integrating: m.
(c) Find the acceleration as a function of . From and : So . Then Confirming Consistency.
7. Relative Velocity in Two Dimensions
When two objects move in different directions, their velocities are combined using vector addition. The velocity of A relative to B is:
This is the velocity A appears to have when observed from B’s frame of reference.
Relative Velocity and Closest Approach
Two objects A and B are on a collision course if their relative velocity is Directed along the line joining them. If not, the closest approach occurs when the position vector From A to B is perpendicular to the relative velocity: .
Example: Will two ships collide?
Ship A sails north at m s and is at position m. Ship B sails east at m S and is at position m. Will they collide?
M s.
The position of B relative to A is . The relative velocity is not parallel To So they will not collide. The closest approach occurs when .
Problem Set
Problem 1
A stone is thrown vertically upward with speed m s. Find: (a) the maximum height reached, (b) the time to reach maximum height, (c) the total time of flight, (d) the speed when it returns to the thrower’s hand.Answer. (a) : , m.
(b) : , s.
(c) By symmetry (no air resistance), s.
(d) By conservation of energy (or symmetry), the speed equals the initial speed: m s.
If you get this wrong, revise: Free Fall and SUVAT Equations
Problem 2
A projectile is launched from ground level with speed m s at an angle of to the horizontal. Calculate the horizontal range and the maximum height.Answer. M.
M.
If you get this wrong, revise: Maximum Height and Maximum Range
Problem 3
A ball is thrown from a cliff of height m with horizontal velocity m s. Find: (a) the time to hit the ground, (b) the horizontal distance from the cliff base, (c) the vertical component of velocity at impact, (d) the magnitude of the final velocity.Answer. (a) Vertical: , s.
(b) m.
(c) m s downward.
(d) m s.
If you get this wrong, revise: Independence of Components
Problem 4
Derive the equation from the definition of velocity as a derivative, assuming constant acceleration.Answer. and . Integrating: Giving . Then . Integrating: .
If you get this wrong, revise: Derivation of the SUVAT Equations
Problem 5
Two balls are thrown simultaneously from the same height. Ball A is thrown vertically upward with speed m s; Ball B is thrown vertically downward with speed m s. Which ball hits the ground first, and by how much? Take the initial height as m.Answer. For Ball A: upward first, then downward. Time to reach max height: s, max height above launch: m, total height Above ground = m. Time to fall from 50.4 m: , s. Total: s.
For Ball B: . Solving: s.
Ball B hits first. Difference: s.
If you get this wrong, revise: SUVAT Equations
Problem 6
A particle moves along a straight line with velocity m s for s. Find: (a) when the particle is at rest, (b) the total distance travelled, (c) the displacement.Answer. (a) : or s.
(b) . Take So .
- At : m.
- At : m. Total distance = m.
(c) Displacement = m.
If you get this wrong, revise: Displacement-Time and Velocity-Time Graphs
Problem 7
A projectile is fired with speed at angle from a height above level ground. Derive an expression for the time of flight in terms of v_0$$\theta$$gAnd .Answer. at landing. This gives . By the quadratic formula:
(We take the positive root since .)
If you get this wrong, revise: Deriving the Parabolic Trajectory
Problem 8
A car accelerates uniformly from m s to m s while covering a distance of m. Find the acceleration and the time taken.Answer. Using : 900 = 100 + 2a(200)$$400a = 800$$a = 2.0 m s.
Using : 30 = 10 + 2t$$t = 10 s.
If you get this wrong, revise: SUVAT Equations
Problem 9
A golfer hits a ball from the ground with speed m s. At what angle should she hit the ball to land it m away? (Give both possible angles.)Answer. So .
or Giving or . Both angles Give the same range — complementary angles always do (since ).
If you get this wrong, revise: Maximum Range
Problem 10
On the Moon, m s. A astronaut throws a rock with speed m s at to the horizontal. Compare the maximum height and range to what they would be on Earth.Answer. On the Moon: m. m.
On Earth: m. m.
The Moon gives times greater height and times Greater range, consistent with the ratio .
If you get this wrong, revise: Maximum Height and Maximum Range
Problem 11
A ball rolls off a table of height m with a horizontal speed of m s. A second ball is dropped from the same height at the same instant. Which ball hits the ground first? Justify your answer.Answer. Both balls hit the ground at the same time. The horizontal velocity of the first ball Does not affect its vertical motion. Both have u_y = 0$$a_y = gAnd m, so both have s.
If you get this wrong, revise: Independence of Components
Problem 12
An object moves with uniform acceleration. In the first 3 seconds it travels 18 m, and in the next 2 seconds it travels 30 m. Find the initial velocity and the acceleration.Answer. Using :
- For : … (i)
- For : … (ii), i.e., .
From (i): 3u = 18 - 4.5a$$u = 6 - 1.5a. Substituting into (ii): . 5a = 18$$a = 3.6 m s. m s.
If you get this wrong, revise: SUVAT Equations
Problem 13
A particle moves along a straight line with acceleration m s. At The Particle is at rest at the origin. Find: (a) the velocity as a function of (b) the displacement As a function of (c) the time at which the particle is momentarily at rest again, (d) the Displacement at that time.
Answer. (a) . Integrating: m s (using ).
(b) . Integrating: m (using ).
(c) : s.
(d) m.
If you get this wrong, revise: Non-Uniform Acceleration
Problem 14
A river is m wide and flows at m s. A boat can travel at m s in still Water. (a) If the boat heads directly across the river, how long does it take to cross and how far Downstream does it land? (b) At what angle upstream should the boat head to land directly opposite The starting point?
Answer. (a) Time = s. Downstream displacement = m.
(b) For zero downstream drift: Giving upstream From the perpendicular.
If you get this wrong, revise: Crossing a River
Problem 15
A particle moves with acceleration m sWhere is the speed. The initial speed Is m s. Find: (a) the velocity as a function of time, (b) the time taken for the speed To halve.
Answer. (a) . Separating variables: . Integrating: . At t = 0$$v = 10: . So m s.
(b) When : 5 = 10e^{-0.5t}$$e^{-0.5t} = 0.5$$t = 1.39 s.
If you get this wrong, revise: Non-Uniform Acceleration
Problem 16
A particle moves with acceleration m sWhere is the displacement from the Origin. At The velocity is m s. Find the velocity when m.
Answer. We are given So use :
v^2 = 28$$v = 5.29 m s.
If you get this wrong, revise: The Differential Relations
Problem 17
A ball is thrown from the top of a building of height m with speed m s at an angle Of above the horizontal. Find: (a) the time of flight, (b) the horizontal distance from The base where the ball lands, (c) the speed at impact.
Answer. (a) Vertical: .
4.905t^2 - 10t - 45 = 0$$t = \frac{10 + \sqrt{100 + 882.9}}{9.81} = 4.22 s.
(b) m.
(c) m s^{-1}$$v_y = 10 - 9.81 \times 4.22 = -31.4 m s. Speed = m s.
If you get this wrong, revise: Projectile Motion
Common Pitfalls
Forgetting to include units in final answers, especially when working with derived units like .
Neglecting air resistance or assuming ideal conditions when the question specifies a real-world scenario.
Incorrectly applying when forces are not collinear. Resolve into components first.
Rounding intermediate answers too early, which compounds errors in multi-step calculations.
Common Mistakes
Applying SUVAT equations to non-uniform acceleration. The five SUVAT equations ONLY apply when acceleration is CONSTANT. If a question involves a changing force (e.g., a spring, air resistance), acceleration is not constant and SUVAT cannot be used. Use calculus (integration) or energy methods instead.
Confusing displacement with distance. Displacement is a VECTOR (includes direction) and can be negative. Distance is a SCALAR and is always positive. In vertical motion, upward displacement is positive and downward is negative. A ball thrown up and caught at the same point has zero total displacement but non-zero distance travelled.
Taking g as positive in both directions. When using SUVAT with vertical motion, be consistent with sign convention. If upward is positive, then g = -9.81 m/s² (acceleration is downward). Substituting g = +9.81 with upward-positive convention will give the wrong answer for velocity and time.
Forgetting that air resistance changes the motion. In many projectile questions, air resistance is neglected. But if a question mentions air resistance, remember: the horizontal component of velocity DECREASES (it is no longer constant), the time of flight DECREASES, and the trajectory is no longer a perfect parabola.
Not resolving vectors into components before adding. Velocity, displacement, and acceleration are vectors. You cannot add magnitudes directly unless the vectors are in the same direction. Always resolve into horizontal and vertical components first.
Summary
The key principles covered in this topic are linked in the sub-pages above. Focus on understanding the definitions, applying the formulas or frameworks, and evaluating strengths and limitations of each approach.
Worked Examples
Worked examples demonstrating the application of key concepts are covered in the detailed sub-pages linked above.
Cross-References
- Dynamics: Builds on kinematic descriptions by explaining the forces that cause motion and acceleration.
- Work, Energy and Power: Connects velocity and displacement to energy concepts, showing how motion relates to energy transfer.
- Projectile Motion: Applies kinematic equations to objects launched with both horizontal and vertical components of motion.
- Graphical Analysis: Explores how displacement-time and velocity-time graphs visually represent kinematic relationships.
Intuition
Think of kinematics as the “grammar” of motion. Just as grammar describes how sentences are structured without worrying about their meaning, kinematics describes how objects move without worrying about why they move. The SUVAT equations are your toolkit: each equation links four of the five kinematic variables, so you always pick the one that connects what you know to what you need.
The key insight is that horizontal and vertical motions are independent. A ball thrown horizontally from a cliff has two separate stories happening simultaneously: horizontally, it travels at constant velocity (no horizontal force); vertically, it accelerates downward under gravity. The time of flight is determined entirely by the vertical story. This independence is why projectile paths are parabolas — the horizontal displacement grows linearly with time while the vertical displacement grows quadratically.