Particle A of mass 2.0kg moves with velocity
(4.0i^+3.0j^)ms−1 on a smooth horizontal surface. It collides
with stationary particle B of mass 3.0kg. After the collision, A moves with velocity
(−1.0i^+4.0j^)ms−1.
(a) Calculate the velocity of B after the collision.
(b) Determine whether the collision is elastic.
(c) Calculate the impulse exerted on A during the collision.
Since 34.33=25The collision is not elastic (kinetic energy is not conserved). KE has
increased by 9.33JMaking this a superelastic collision — energy was released from an
internal store (e.g. An explosion).
UT-2: Coefficient of Restitution and Multiple Collisions
Question:
A ball of mass 0.15kg is dropped from a height of 2.0m onto a horizontal
floor. The coefficient of restitution between the ball and the floor is e=0.80.
(a) Calculate the height reached after the first bounce.
(b) Calculate the total time from release until the ball comes to rest. (The ball undergoes
infinitely many bounces.)
(c) Calculate the total distance travelled by the ball.
Take g=9.81ms−2.
Solution:
(a) Speed just before first impact:
v=2gh=◆LB◆2×9.81×2.0◆RB◆=39.24=6.264ms−1
Speed after first bounce: v′=ev=0.80×6.264=5.012ms−1
Height after first bounce: h′=v′2/(2g)=25.12/19.62=1.280m
Or directly: h′=e2h=0.64×2.0=1.28m
(b) Time for first descent: t0=2h/g=4.0/9.81=0.6386s
Time for first ascent: t1=v′/g=5.012/9.81=0.5109s
Since h′=e2h and t∝hEach successive bounce time is multiplied by e.
The average force (9.33N) differs from the force at the midpoint (10N) because
the force is not linear in time — it is quadratic. For a linearly varying force, the average equals
the midpoint value, but for a quadratic force this is not the case. The average force is determined
by the integral over the entire interval, weighted by time.
Integration Tests
IT-1: Oblique Collision with a Wall (with Kinematics)
Question:
A ball of mass 0.20kg hits a smooth vertical wall with velocity
(8.0i^−6.0j^)ms−1Where i^ is horizontal (perpendicular to
the wall) and j^ is vertical (parallel to the wall). The coefficient of restitution between
the ball and wall is e=0.75. The wall is smooth, so there is no friction.
(a) Calculate the velocity of the ball after the collision.
(b) Calculate the impulse exerted by the wall on the ball.
(c) After rebounding, the ball moves freely under gravity. Calculate the horizontal distance from
the wall at which the ball returns to its original height.
Take g=9.81ms−2.
Solution:
(a) The wall is vertical and smooth. The j^-component (parallel to the wall) is unchanged.
The i^-component (perpendicular to the wall) reverses with restitution:
The impulse is purely horizontal (perpendicular to the wall), as expected for a smooth wall.
(c) The ball rebounds with vx=−6.0ms−1 (away from wall) and
vy=−6.0ms−1 (downward).
Time to return to original height: Δy=0=vyt+21(−g)t2
0=−6.0t−4.905t2⇒t(−6.0−4.905t)=0
Ignoring t=0: t=−6.0/4.905=−1.223s
This is negative, which means the ball is below its original height and moving downward. The ball
never returns to its original height — it hits the ground first.
If the collision happens at height h above the ground, we need h. Since no height is specified,
we note that with vy=−6.0ms−1 downward and decelerating (gravity acts
downward), the ball continues to descend. The ball would need an upward component to return to its
original height. Since vy is negative, the ball never rises back to its collision height.
Horizontal distance from wall at time t: x=∣vx∣×t=6.0t. But since the ball never
returns to its original height, the question’s premise requires that the collision occurred at
ground level, or the ball was given height. If we interpret “returns to its original height” as
asking about the trajectory, the ball cannot return since it is moving downward with no upward
component.
Answer: The ball cannot return to its original height after the collision since its vertical
velocity component is directed downward and gravity does not reverse it.
IT-2: Rocket Propulsion and Momentum (with Dynamics)
Question:
A rocket of mass 500kg (including fuel) is initially at rest in deep space (no external
forces). It burns fuel at a rate of 5.0kgs−1Ejecting exhaust gas at a speed
of 2000ms−1 relative to the rocket.
(a) Calculate the thrust produced by the rocket engine.
(b) Calculate the acceleration of the rocket at t=0 and at t=60s.
(c) Calculate the speed of the rocket after 60s of burning.
Solution:
(a) Thrust =dtdm×vexhaust=5.0×2000=10000N
(b) At t=0: mass =500kg
a0=L◆B◆Fthrust◆RB◆◆LB◆m◆RB◆=50010000=20.0ms−2
At t=60s: fuel burned =5.0×60=300kgRemaining mass
=200kg
a60=20010000=50.0ms−2
The acceleration increases with time because the rocket’s mass decreases while the thrust remains
constant.
Alternatively, using impulse: the total momentum of all exhaust gas ejected provides the momentum
gain of the rocket. The difficulty is that the exhaust speed relative to an inertial frame changes
as the rocket accelerates, so the integral form (rocket equation) is needed.
Check using approximation (treating exhaust velocity as constant in lab frame, which gives a lower
bound):
Total fuel ejected =300kg. Total impulse
=300×2000=600000Ns.
If all went to the rocket: Δv=600000/500=1200ms−1 (underestimate
since it ignores the rocket’s decreasing mass).
The correct answer from the rocket equation is 1833ms−1.
IT-3: Collision Analysis with Energy Dissipation (with Work-Energy)
Question:
A bullet of mass 10g is fired horizontally with speed 400ms−1 into
a wooden block of mass 1.99kg resting on a rough horizontal surface. The bullet embeds
itself in the block. The coefficient of friction between the block and the surface is μ=0.30.
(a) Calculate the speed of the block (with embedded bullet) immediately after the collision.
(b) Calculate the distance the block slides before coming to rest.
(c) Calculate the energy lost in the collision and the energy lost due to friction. Express each as
a percentage of the bullet’s initial kinetic energy.
Take g=9.81ms−2.
Solution:
(a) Conservation of momentum (perfectly inelastic collision):
(c) Initial KE of bullet: Ek0=21(0.010)(400)2=800J
KE after collision: Ek1=21(2.00)(2.00)2=4.0J
Energy lost in collision: 800−4.0=796J
Percentage: 800796×100=99.5%
Energy lost due to friction: =Ek1=4.0J (all remaining KE is lost to friction)
Percentage: 8004.0×100=0.50%
This demonstrates why perfectly inelastic collisions are so inefficient: 99.5% of the bullet’s
kinetic energy is converted to heat, sound, and deformation in the collision.