Kinematics
Board Coverage
Section titled “Board Coverage”| Board | Paper | Notes |
|---|---|---|
| AQA | Paper 1 | 1D kinematics, projectiles |
| Edexcel | P1 | Similar |
| OCR (A) | Paper 1 | Includes variable acceleration |
| CIE (9709) | P1, P4 | 1D in P1; 2D/projectiles in P4 |
1. Fundamental Quantities
Section titled “1. Fundamental Quantities”1.1 Definitions
Section titled “1.1 Definitions”- Displacement : position relative to a reference point (vector, measured in metres, m).
- Velocity : rate of change of displacement (vector, m/s).
- Speed: magnitude of velocity (scalar, m/s).
- Acceleration : rate of change of velocity (vector, m/s).
1.2 Relationships via calculus
Section titled “1.2 Relationships via calculus”2. The SUVAT Equations
Section titled “2. The SUVAT Equations”2.1 Derivation from calculus
Section titled “2.1 Derivation from calculus”Assuming constant acceleration :
Start from the definition of acceleration:
Since is constant, integrate both sides with respect to :
Applying the initial condition when : .
Now use :
Integrate with respect to :
Since when : .
Eliminating from (1) and (2): .
From (1): .
Using :
Eliminating from (1) and (2): .
. (Same as Equation 4.)
### 2.2 Summary
| Equation | Variables | Missing |
|---|---|---|
3. Motion Graphs
Section titled “3. Motion Graphs”3.1 Displacement-time graphs
Section titled “3.1 Displacement-time graphs”- Gradient = velocity
- Horizontal line = stationary
- Curved line = acceleration
- Area under the graph has no direct meaning
3.2 Velocity-time graphs
Section titled “3.2 Velocity-time graphs”- Gradient = acceleration
- Area under the graph = displacement
- Horizontal line = constant velocity
- Straight line through origin = constant acceleration from rest
3.3 Acceleration-time graphs
Section titled “3.3 Acceleration-time graphs”- Area under the graph = change in velocity
3.4 Interpreting displacement-time graphs in detail
Section titled “3.4 Interpreting displacement-time graphs in detail”The gradient of an - graph gives the velocity at that instant. The sign of the gradient Tells you the direction of motion, and the steepness tells you the speed.
- Positive, increasing gradient: particle moves in the positive direction with increasing speed (positive acceleration).
- Positive, decreasing gradient: particle moves in the positive direction but is decelerating.
- Zero gradient (horizontal): particle is instantaneously at rest (). This may be a turning point.
- Negative gradient: particle moves in the negative direction.
- Concave-up curve (): acceleration is positive.
- Concave-down curve (): acceleration is negative.
A common mistake is assuming a particle is at rest only when . In fact, the particle is at Rest whenever the gradient is zero, regardless of the displacement value.
3.5 Interpreting velocity-time graphs in detail
Section titled “3.5 Interpreting velocity-time graphs in detail”The area between the - curve and the -axis gives the displacement (with sign). To find The total distance travelled, you must take the absolute value of velocity in each region before Integrating, or equivalently add the magnitudes of the areas above and below the axis.
- Area above the -axis: displacement in the positive direction.
- Area below the -axis: displacement in the negative direction.
- Total distance = (area above) + |area below|.
The gradient of the tangent to a - curve gives the instantaneous acceleration. For a Straight-line - graph, the acceleration is constant and equals the gradient of that line.
### 3.6 Worked example: graphsA particle moves so that its displacement metres from a fixed point at time seconds is Given by .
The velocity is .
- at and : the particle is instantaneously at rest at these times.
- For : (moving in positive direction).
- For : (moving in negative direction — it has reversed).
- For : (moving in positive direction again).
The acceleration is .
- At : The particle changes from decelerating to accelerating (in the positive sense).
Displacement at key times: s(0) = 0$$s(2) = 8 - 36 + 48 = 20$$s(4) = 64 - 144 + 96 = 16 .
4. Projectiles
Section titled “4. Projectiles”4.1 Assumptions
Section titled “4.1 Assumptions”- Motion is in a vertical plane.
- The only force is gravity (no air resistance).
- Horizontal and vertical motions are independent.
4.2 Horizontal motion
Section titled “4.2 Horizontal motion”Since there is no horizontal acceleration, the horizontal velocity remains Constant throughout the flight.
4.3 Vertical motion
Section titled “4.3 Vertical motion”4.4 Derivation of the trajectory equation
Section titled “4.4 Derivation of the trajectory equation”From horizontal: .
Substitute into vertical:
This is a parabola — all projectile trajectories are parabolic (under constant gravity, no air Resistance).
4.5 Maximum height
Section titled “4.5 Maximum height”At maximum height, :
4.6 Range
Section titled “4.6 Range”Time of flight: .
Maximum range occurs when I.e., .
4.7 Velocity at any point on the trajectory
Section titled “4.7 Velocity at any point on the trajectory”At any time The velocity vector is:
The speed at time is:
The angle the velocity makes with the horizontal at time is:
At the highest point (), the velocity is purely horizontal: . The speed at the highest point equals the horizontal component .
On landing (), the vertical component is So the speed equals The initial speed . The landing angle with the horizontal equals the launch angle (by Symmetry).
4.8 Time to reach a given height
Section titled “4.8 Time to reach a given height”Setting and solving for :
- If : two solutions — the projectile passes through height twice (on the way up and on the way down).
- If : one solution — is the maximum height.
- If : no real solution — the projectile never reaches height .
4.9 Projectiles launched from a height
Section titled “4.9 Projectiles launched from a height”If a projectile is launched from height above ground level, set at landing (taking Upwards as positive):
(We take the positive root since .)
The horizontal range is then .
5. Variable Acceleration
Section titled “5. Variable Acceleration”When acceleration is not constant, the SUVAT equations do not apply. Instead, use calculus:
Use initial conditions to find constants of integration.
5.1 Finding velocity from acceleration
Section titled “5.1 Finding velocity from acceleration”Given Integrate to find :
Use the initial velocity to find .
5.2 Finding displacement from velocity
Section titled “5.2 Finding displacement from velocity”Given Integrate to find :
Use the initial displacement to find .
5.3 Acceleration in terms of displacement or velocity
Section titled “5.3 Acceleration in terms of displacement or velocity”Sometimes acceleration is given as a function of or Not .
Case 1: .
Use the chain rule: .
This gives a separable differential equation:
Case 2: .
Again using :
This is equivalent to the work-energy principle: .
5.4 Definite integration for distance and displacement
Section titled “5.4 Definite integration for distance and displacement”When finding displacement over a time interval :
When finding total distance, you must account for changes in direction. Find when (turning Points), split the integral at those times, and take absolute values:
5.5 Worked example: variable acceleration
Section titled “5.5 Worked example: variable acceleration”A particle moves in a straight line. At time seconds, its acceleration is . When The particle is at rest at the origin. Find:
(a) The velocity at time :
Since when : So .
(b) When the particle is at rest:
or .
(c) The displacement at time :
Since when : So .
(d) The total distance travelled in the first 3 seconds:
The particle reverses direction at .
.
.
Distance .
Problem Set
Section titled “Problem Set”Problem 1
A car accelerates from rest at $2\,\mathrm{m/s}^2$ for 8 seconds. Find the distance travelled.Solution 1
$u = 0$, $a = 2$, $t = 8$. Using $s = ut + \tfrac{1}{2}at^2$:.
If you get this wrong, revise: The SUVAT Equations — Section 2.
Problem 2
A ball is thrown vertically upwards at $15\,\mathrm{m/s}$. Find the maximum height and the time to return to the thrower"s hand. Take $g = 9.8\,\mathrm{m/s}^2$.Solution 2
At max height: $v = 0$. $v^2 = u^2 + 2as \implies 0 = 225 - 2(9.8)s \implies s = 225/19.6 \approx 11.48\,\mathrm{m}$.Time up: .
Total time (up and down): .
If you get this wrong, revise: Maximum Height — Section 4.5.
Problem 3
A projectile is launched at $30\,\mathrm{m/s}$ at an angle of $40^\circ$ above the horizontal. Find the range and maximum height. Take $g = 9.8\,\mathrm{m/s}^2$.Solution 3
$v_x = 30\cos 40° \approx 22.98\,\mathrm{m/s}$, $v_y = 30\sin 40° \approx 19.28\,\mathrm{m/s}$..
.
If you get this wrong, revise: Projectiles — Section 4.
Problem 4
A train decelerates uniformly from $25\,\mathrm{m/s}$ to $10\,\mathrm{m/s}$ over a distance of $200\,\mathrm{m}$. Find the deceleration and the time taken.Solution 4
$u = 25$$v = 10$$s = 200$..
.
If you get this wrong, revise: The SUVAT Equations — Section 2.
Problem 5
A particle moves with velocity $v = 3t^2 - 2t + 1$ m/s. Find the displacement after 3 seconds, given $s = 0$ at $t = 0$.Solution 5
$s = \int_0^3 (3t^2 - 2t + 1)\,dt = \left[t^3 - t^2 + t\right]_0^3 = 27 - 9 + 3 = 21\,\mathrm{m}$.If you get this wrong, revise: Variable Acceleration — Section 5.
Problem 6
Show that the maximum range of a projectile on level ground is achieved at $45^\circ$.Solution 6
$R = \dfrac{v^2 \sin 2\theta}{g}$. To maximise: $\dfrac{dR}{d\theta} = \dfrac{2v^2 \cos 2\theta}{g} = 0 \implies \cos 2\theta = 0 \implies 2\theta = 90° \implies \theta = 45^\circ$.at Confirming A maximum.
If you get this wrong, revise: Range — Section 4.6.
Problem 7
A stone is dropped from a cliff of height $80\,\mathrm{m}$. Find the time to hit the ground and the speed on impact. Take $g = 9.8\,\mathrm{m/s}^2$.Solution 7
$s = \tfrac{1}{2}gt^2 \implies 80 = 4.9t^2 \implies t^2 = 80/4.9 \implies t \approx 4.04\,\mathrm{s}$..
If you get this wrong, revise: The SUVAT Equations — Section 2.
Problem 8
A particle is projected from a point $O$ on horizontal ground. It passes through a point $P$ which is $10\,\mathrm{m}$ horizontally and $5\,\mathrm{m}$ vertically from $O$. If the initial speed is $15\,\mathrm{m/s}$Find the possible angles of projection.Solution 8
Trajectory: $y = x\tan\theta - \dfrac{gx^2}{2v^2\cos^2\theta}$..
Using :
.
Let : .
.
.
or .
or .
If you get this wrong, revise: Trajectory Equation — Section 4.4.
Problem 9
A car travels at $20\,\mathrm{m/s}$ for 30 seconds, then decelerates at $1.5\,\mathrm{m/s}^2$ until it stops. Find the total distance and total time.Solution 9
Phase 1: $s_1 = 20 \times 30 = 600\,\mathrm{m}$$t_1 = 30\,\mathrm{s}$.Phase 2: .
.
Total: s = 600 + 133.3 = 733.3\,\mathrm{m}$$t = 30 + 13.33 = 43.33\,\mathrm{s}.
If you get this wrong, revise: The SUVAT Equations — Section 2.
Problem 10
The velocity of a particle is given by $v = 6t - t^2$ for $0 \leq t \leq 6$. Find the maximum velocity and the total distance travelled.Solution 10
$a = dv/dt = 6 - 2t = 0 \implies t = 3$. $v_{\max} = 18 - 9 = 9\,\mathrm{m/s}$.Distance: .
If you get this wrong, revise: Variable Acceleration — Section 5.
Problem 11
Two balls are dropped from the same height, the second $1\,\mathrm{s}$ after the first. How far apart are they when the first hits the ground (height $= 45\,\mathrm{m}$)?Solution 11
First ball: $t = \sqrt{90/9.8} \approx 3.03\,\mathrm{s}$.Second ball at : has been falling for .
.
Separation: .
If you get this wrong, revise: The SUVAT Equations — Section 2.
Problem 12
A projectile is launched from ground level and just clears a wall $20\,\mathrm{m}$ high and $40\,\mathrm{m}$ away. If the launch angle is $50^\circ$Find the minimum launch speed.Solution 12
$y = x\tan\theta - \dfrac{gx^2}{2v^2\cos^2\theta}$..
.
.
If you get this wrong, revise: Trajectory Equation — Section 4.4.
Problem 13
A particle moves with acceleration $a = 4 - 2t\,\mathrm{m/s}^2$. When $t = 0$$v = 3\,\mathrm{m/s}$ and $s = 0$. Find the velocity and displacement when $t = 5$. Also find when the particle is at rest.Solution 13
$v = \int (4 - 2t)\,dt = 4t - t^2 + C$. Since $v(0) = 3$: $C = 3$So $v = 4t - t^2 + 3$.. Since : So .
At : .
At rest: .
(taking the positive root).
If you get this wrong, revise: Variable Acceleration — Section 5.
Problem 14
A projectile is launched from the top of a cliff $60\,\mathrm{m}$ high at $20\,\mathrm{m/s}$ horizontally. Find the time to hit the ground, the horizontal distance from the base of the cliff, and the speed on impact. Take $g = 9.8\,\mathrm{m/s}^2$.Solution 14
Horizontal: $v_x = 20\,\mathrm{m/s}$ (constant). Vertical: $u_y = 0$$a_y = 9.8$$s_y = 60$ (downwards positive)..
Horizontal distance: .
Vertical velocity on impact: .
Speed: .
If you get this wrong, revise: Projectiles from a Height — Section 4.9.
Problem 15
The velocity of a particle is $v = 2t^3 - 9t^2 + 12t - 5$ m/s. Find the total distance travelled between $t = 0$ and $t = 3$.Solution 15
First find when $v = 0$: $2t^3 - 9t^2 + 12t - 5 = 0$.Testing : . So is a factor.
.
So at and .
Check the sign of : for Test : . For Test : . For Test : .
So for and for .
.
.
Distance .
If you get this wrong, revise: Definite Integration for Distance — Section 5.4.
Problem 16
A ball is thrown at $12\,\mathrm{m/s}$ at an angle of $60^\circ$ above the horizontal from a point $2\,\mathrm{m}$ above level ground. Find the speed and direction of the ball when it hits the ground. Take $g = 9.8\,\mathrm{m/s}^2$.Solution 16
$v_x = 12\cos 60° = 6\,\mathrm{m/s}$$v_{y0} = 12\sin 60° = 6\sqrt{3} \approx 10.39\,\mathrm{m/s}$.Taking upwards as positive with launch at :
. On hitting ground: (relative to ground).
.
.
Vertical velocity at impact: .
Speed: .
Angle below horizontal: .
If you get this wrong, revise: Velocity at Any Point — Section 4.7.
Problem 17
A particle moves so that $a = -6s\,\mathrm{m/s}^2$Where $s$ is the displacement from a fixed point. When $s = 0$$v = 8\,\mathrm{m/s}$. Find the velocity when $s = 1$.Solution 17
Using $a = v\,dv/ds$:When s = 0$$v = 8: .
When : .
The particle is still moving in the positive direction () since it has not yet reached The turning point where (which occurs at I.e., ).
If you get this wrong, revise: Acceleration in Terms of Displacement — Section 5.3.
Problem 18
A particle $P$ is projected from a point $A$ on horizontal ground with speed $u$ at an angle $\theta$ above the horizontal. At the instant $P$ passes through the highest point of its trajectory, a second particle $Q$ is projected vertically upwards from the point on the ground directly below that highest point. Given that $P$ and $Q$ collide, find an expression for the speed of projection of $Q$ in terms of $u$ and $\theta$.Solution 18
Highest point of $P$'s trajectory: $x = \dfrac{u^2\sin 2\theta}{2g}$, $y = \dfrac{u^2\sin^2\theta}{2g}$At time $t_1 = \dfrac{u\sin\theta}{g}$.After , is in free fall with at So for :
.
.
For collision, must be at the same . Since is projected vertically from directly Below the highest point, ‘s horizontal position is always .
For to be at this -coordinate at time : So .
This means collision occurs at The instant of the highest point. But is projected at That instant, so for collision we need .
starts at ground level () and must reach .
For : , Where is the projection speed.
Collision at when is impossible ( starts at ). So collision must occur at Some after .
At time :
, .
For collision: . Also, must match: . This is satisfied For all since .
So any and with gives a collision. The minimum speed is for But in practice we need a finite time.
If we require collision at the highest point itself (), then Which Is unphysical. The problem states they collide at some time after projection. Since no further Constraint is given, we take as a free parameter satisfying for some .
If you get this wrong, revise: Projectiles — Section 4.
## Intuition
Kinematics describes motion without considering its causes. The SUVAT equations are relationships between position, velocity, acceleration, and time that emerge from integrating constant acceleration. Motion graphs translate algebra into geometry: the gradient of a displacement graph gives velocity, and the area under a velocity graph gives displacement. Projectiles separate into independent horizontal and vertical motions, like watching a ball roll off a table while simultaneously dropping another straight down. Variable acceleration requires calculus because the simple geometric relationships no longer hold.
Common Pitfalls
Section titled “Common Pitfalls”Incorrectly applying when forces are not collinear. Resolve into components first.
Forgetting to include units in final answers, especially when working with derived units like .
Rounding intermediate answers too early, which compounds errors in multi-step calculations.
Confusing displacement with distance, or velocity with speed, particularly in graphs and calculations.
Summary
Section titled “Summary”The key principles covered in this topic are linked in the sub-pages above. Focus on understanding the definitions, applying the formulas or frameworks, and evaluating strengths and limitations of each approach.
Worked Examples
Section titled “Worked Examples”Worked examples demonstrating the application of key concepts are covered in the detailed sub-pages linked above.
Cross-References
Section titled “Cross-References”- Forces and Newton’s Laws — Forces cause the accelerations described by kinematic equations; Newton’s second law connects the two topics.
- Dynamics (Extended) — The extended dynamics treatment applies Newton’s laws to connected particles, friction, and inclined planes.
- Energy and Work — The work-energy theorem relates forces and displacement to changes in kinetic energy, linking dynamics to kinematics.
- Differentiation — Velocity is the derivative of displacement and acceleration is the derivative of velocity, connecting calculus to motion.