:::info The formula booklet lists the SUVAT equations. You must be able to select the correct
Equation and apply it to multi-stage problems.
:::
1. Fundamental Quantities
1.1 Definitions
Displacements: position relative to a reference point (vector, measured in metres, m).
Velocityv: rate of change of displacement (vector, m/s).
Speed: magnitude of velocity (scalar, m/s).
Accelerationa: rate of change of velocity (vector, m/s2).
1.2 Relationships via calculus
v=dtds,a=dtdv=dt2d2s
s=∫vdt,v=∫adt
2. The SUVAT Equations
2.1 Derivation from calculus
Assuming constant acceleration a:
Start from the definition of acceleration:
a=dtdv
Since a is constant, integrate both sides with respect to t:
∫adt=∫dtdvdt⟹at+C1=v
Applying the initial condition v=u when t=0: C1=u.
v=u+at(Equation2)
Now use v=ds/dt:
dtds=u+at
Integrate with respect to t:
s=∫(u+at)dt=ut+21at2+C2
Since s=0 when t=0: C2=0.
s=ut+21at2(Equation1)
Eliminating t from (1) and (2): t=(v−u)/a.
s=uav−u+21aa2(v−u)2=auv−u2+2av2−2uv+u2
s=2a2uv−2u2+v2−2uv+u2=2av2−u2
v2=u2+2as(Equation3)
From (1): s=ut+21at2=21(2u+at)t=21(u+u+at)t.
Using v=u+at: s=21(u+v)t(Equation4)
Eliminating a from (1) and (2): a=(v−u)/t.
s=ut+21tv−ut2=ut+21(v−u)t=21(u+v)t. (Same as
Equation 4.)
s=21(u+v)t⟹v=t2s−u(usefulwhenaisunknown)
:::tip The key insight is that all five SUVAT equations follow from two integrations of the
Constant acceleration a=dv/dtUsing the initial conditions v(0)=u and s(0)=0. Memorising
the derivation means you can recover any formula you forget.
:::
2.2 Summary
Equation
Variables
Missing
v=u+at
v,u,a,t
s
s=ut+21at2
s,u,a,t
v
v2=u2+2as
v,u,a,s
t
s=21(u+v)t
s,u,v,t
a
:::tip Always write down what you know and what you need. Choose the equation that contains all
Known quantities and the unknown. Draw a diagram with positive direction marked.
:::
3. Motion Graphs
3.1 Displacement-time graphs
Gradient = velocity
Horizontal line = stationary
Curved line = acceleration
Area under the graph has no direct meaning
3.2 Velocity-time graphs
Gradient = acceleration
Area under the graph = displacement
Horizontal line = constant velocity
Straight line through origin = constant acceleration from rest
3.3 Acceleration-time graphs
Area under the graph = change in velocity
3.4 Interpreting displacement-time graphs in detail
The gradient of an s-t graph gives the velocity at that instant. The sign of the gradient
Tells you the direction of motion, and the steepness tells you the speed.
Positive, increasing gradient: particle moves in the positive direction with increasing speed
(positive acceleration).
Positive, decreasing gradient: particle moves in the positive direction but is decelerating.
Zero gradient (horizontal): particle is instantaneously at rest (v=0). This may be a
turning point.
Negative gradient: particle moves in the negative direction.
Concave-up curve (dt2d2s>0): acceleration is positive.
Concave-down curve (dt2d2s<0): acceleration is negative.
A common mistake is assuming a particle is at rest only when s=0. In fact, the particle is at
Rest whenever the gradient is zero, regardless of the displacement value.
3.5 Interpreting velocity-time graphs in detail
The area between the v-t curve and the t-axis gives the displacement (with sign). To find
The total distance travelled, you must take the absolute value of velocity in each region before
Integrating, or equivalently add the magnitudes of the areas above and below the axis.
Area above the t-axis: displacement in the positive direction.
Area below the t-axis: displacement in the negative direction.
Total distance = (area above) + |area below|.
The gradient of the tangent to a v-t curve gives the instantaneous acceleration. For a
Straight-line v-t graph, the acceleration is constant and equals the gradient of that line.
:::caution Displacement = distance. If a particle moves 10m forwards and then
10m backwards, its displacement is 0 but its total distance is 20m. On a
v-t graph, the signed areas cancel (displacement), but the unsigned areas add (distance).
:::
3.6 Worked example: graphs
A particle moves so that its displacement s metres from a fixed point O at time t seconds is
Given by s=t3−9t2+24t.
The velocity is v=ds/dt=3t2−18t+24=3(t2−6t+8)=3(t−2)(t−4).
v=0 at t=2 and t=4: the particle is instantaneously at rest at these times.
For 0<t<2: v>0 (moving in positive direction).
For 2<t<4: v<0 (moving in negative direction — it has reversed).
For t>4: v>0 (moving in positive direction again).
The acceleration is a=dv/dt=6t−18=6(t−3).
At t=3: a=0The particle changes from decelerating to accelerating (in the positive sense).
The angle the velocity makes with the horizontal at time t is:
α=arctan(L◆B◆vsinθ−gt◆RB◆◆LB◆vcosθ◆RB◆)
At the highest point (t=vsinθ/g), the velocity is purely horizontal:
v=(vcosθ,0). The speed at the highest point equals the horizontal component
vcosθ.
On landing (t=2vsinθ/g), the vertical component is −vsinθSo the speed equals The
initial speed v. The landing angle with the horizontal equals the launch angle θ (by
Symmetry).
4.8 Time to reach a given height
Setting y=h and solving for t:
h=vsinθ⋅t−21gt2⟹21gt2−vsinθ⋅t+h=0
t=L◆B◆vsinθ±(vsinθ)2−2gh◆RB◆◆LB◆g◆RB◆
If (vsinθ)2>2gh: two solutions — the projectile passes through height h twice (on
the way up and on the way down).
If (vsinθ)2=2gh: one solution — h is the maximum height.
If (vsinθ)2<2gh: no real solution — the projectile never reaches height h.
4.9 Projectiles launched from a height
If a projectile is launched from height H above ground level, set y=−H at landing (taking
Upwards as positive):
−H=vsinθ⋅t−21gt2
21gt2−vsinθ⋅t−H=0
t=L◆B◆vsinθ+(vsinθ)2+2gH◆RB◆◆LB◆g◆RB◆
(We take the positive root since t>0.)
The horizontal range is then R=vcosθ⋅t.
:::tip When a projectile is launched from a height, the time of flight is longer than for level
Ground, and the angle for maximum range is less than 45∘ (derived via calculus, but
Beyond the core syllabus).
:::
5. Variable Acceleration
When acceleration is not constant, the SUVAT equations do not apply. Instead, use calculus:
v=dtds,a=dtdv
s=∫vdt,v=∫adt
Use initial conditions to find constants of integration.
5.1 Finding velocity from acceleration
Given a=f(t)Integrate to find v:
v=∫adt=∫f(t)dt=F(t)+C
Use the initial velocity v(0)=u to find C.
5.2 Finding displacement from velocity
Given v=g(t)Integrate to find s:
s=∫vdt=∫g(t)dt=G(t)+K
Use the initial displacement s(0)=s0 to find K.
5.3 Acceleration in terms of displacement or velocity
Sometimes acceleration is given as a function of s or vNot t.
Case 1:a=f(v).
Use the chain rule: a=dtdv=dsdv⋅dtds=vdsdv.
This gives a separable differential equation:
f(v)=vdsdv⟹∫ds=∫f(v)vdv
Case 2:a=f(s).
Again using a=vdv/ds:
vdsdv=f(s)⟹∫vdv=∫f(s)ds
2v2=F(s)+C
This is equivalent to the work-energy principle: 21mv2=workdone.
5.4 Definite integration for distance and displacement
When finding displacement over a time interval [t1,t2]:
Δs=∫t1t2vdt
When finding total distance, you must account for changes in direction. Find when v=0 (turning
Points), split the integral at those times, and take absolute values:
Distance=∫t1t2∣v∣dt
5.5 Worked example: variable acceleration
A particle moves in a straight line. At time t seconds, its acceleration is
a=6t−4m/s2. When t=0The particle is at rest at the origin. Find:
(a) The velocity at time t:
v=∫(6t−4)dt=3t2−4t+C
Since v=0 when t=0: C=0So v=3t2−4t.
(b) When the particle is at rest:
v=0⟹3t2−4t=0⟹t(3t−4)=0⟹t=0 or t=4/3s.
(c) The displacement at time t:
s=∫(3t2−4t)dt=t3−2t2+K
Since s=0 when t=0: K=0So s=t3−2t2.
(d) The total distance travelled in the first 3 seconds:
Problem 1
A car accelerates from rest at $2\,\mathrm{m/s}^2$ for 8 seconds. Find the distance travelled.
Solution 1
$u = 0$, $a = 2$, $t = 8$. Using $s = ut + \tfrac{1}{2}at^2$:
Problem 2
A ball is thrown vertically upwards at $15\,\mathrm{m/s}$. Find the maximum height and the time to return to the thrower's hand. Take $g = 9.8\,\mathrm{m/s}^2$.
Solution 2
At max height: $v = 0$. $v^2 = u^2 + 2as \implies 0 = 225 - 2(9.8)s \implies s = 225/19.6 \approx 11.48\,\mathrm{m}$.
Time up: v=u−gt⟹0=15−9.8t⟹t=15/9.8≈1.53s.
Total time (up and down): 2×1.53=3.06s.
If you get this wrong, revise:Maximum Height — Section 4.5.
Problem 3
A projectile is launched at $30\,\mathrm{m/s}$ at an angle of $40^\circ$ above the horizontal. Find the range and maximum height. Take $g = 9.8\,\mathrm{m/s}^2$.
Solution 3
$v_x = 30\cos 40° \approx 22.98\,\mathrm{m/s}$, $v_y = 30\sin 40° \approx 19.28\,\mathrm{m/s}$.
If you get this wrong, revise:Projectiles — Section 4.
Problem 4
A train decelerates uniformly from $25\,\mathrm{m/s}$ to $10\,\mathrm{m/s}$ over a distance of $200\,\mathrm{m}$. Find the deceleration and the time taken.
Solution 4
$u = 25$$v = 10$$s = 200$.
Problem 6
Show that the maximum range of a projectile on level ground is achieved at $45^\circ$.
Solution 6
$R = \dfrac◆LB◆v^2 \sin 2\theta◆RB◆◆LB◆g◆RB◆$. To maximise: $\dfrac◆LB◆dR◆RB◆◆LB◆d\theta◆RB◆ = \dfrac◆LB◆2v^2 \cos 2\theta◆RB◆◆LB◆g◆RB◆ = 0 \implies \cos 2\theta = 0 \implies 2\theta = 90° \implies \theta = 45^\circ$.
L◆B◆d2R◆RB◆◆LB◆dθ2◆RB◆=−L◆B◆4v2sin2θ◆RB◆◆LB◆g◆RB◆<0 at
θ=45∘Confirming A maximum. ■
If you get this wrong, revise:Range — Section 4.6.
Problem 7
A stone is dropped from a cliff of height $80\,\mathrm{m}$. Find the time to hit the ground and the speed on impact. Take $g = 9.8\,\mathrm{m/s}^2$.
Solution 7
$s = \tfrac{1}{2}gt^2 \implies 80 = 4.9t^2 \implies t^2 = 80/4.9 \implies t \approx 4.04\,\mathrm{s}$.
Problem 8
A particle is projected from a point $O$ on horizontal ground. It passes through a point $P$ which is $10\,\mathrm{m}$ horizontally and $5\,\mathrm{m}$ vertically from $O$. If the initial speed is $15\,\mathrm{m/s}$Find the possible angles of projection.
Solution 8
Trajectory: $y = x\tan\theta - \dfrac◆LB◆gx^2◆RB◆◆LB◆2v^2\cos^2\theta◆RB◆$.
Problem 9
A car travels at $20\,\mathrm{m/s}$ for 30 seconds, then decelerates at $1.5\,\mathrm{m/s}^2$ until it stops. Find the total distance and total time.
Solution 9
Phase 1: $s_1 = 20 \times 30 = 600\,\mathrm{m}$$t_1 = 30\,\mathrm{s}$.
Problem 10
The velocity of a particle is given by $v = 6t - t^2$ for $0 \leq t \leq 6$. Find the maximum velocity and the total distance travelled.
Solution 10
$a = dv/dt = 6 - 2t = 0 \implies t = 3$. $v_{\max} = 18 - 9 = 9\,\mathrm{m/s}$.
Problem 11
Two balls are dropped from the same height, the second $1\,\mathrm{s}$ after the first. How far apart are they when the first hits the ground (height $= 45\,\mathrm{m}$)?
Solution 11
First ball: $t = \sqrt{90/9.8} \approx 3.03\,\mathrm{s}$.
Second ball at t=3.03: has been falling for 2.03s.
Problem 12
A projectile is launched from ground level and just clears a wall $20\,\mathrm{m}$ high and $40\,\mathrm{m}$ away. If the launch angle is $50^\circ$Find the minimum launch speed.
Solution 12
$y = x\tan\theta - \dfrac◆LB◆gx^2◆RB◆◆LB◆2v^2\cos^2\theta◆RB◆$.
Problem 13
A particle moves with acceleration $a = 4 - 2t\,\mathrm{m/s}^2$. When $t = 0$$v = 3\,\mathrm{m/s}$ and $s = 0$. Find the velocity and displacement when $t = 5$. Also find when the particle is at rest.
Solution 13
$v = \int (4 - 2t)\,dt = 4t - t^2 + C$. Since $v(0) = 3$: $C = 3$So $v = 4t - t^2 + 3$.
s=∫(4t−t2+3)dt=2t2−t3/3+3t+K. Since s(0)=0: K=0So
s=2t2−t3/3+3t.
At t=5: v=20−25+3=−2m/ss=50−125/3+15=65−41.67=23.33m.
At rest:
v=0⟹−t2+4t+3=0⟹t2−4t−3=0⟹t=(4±16+12)/2=2±7.
Problem 14
A projectile is launched from the top of a cliff $60\,\mathrm{m}$ high at $20\,\mathrm{m/s}$ horizontally. Find the time to hit the ground, the horizontal distance from the base of the cliff, and the speed on impact. Take $g = 9.8\,\mathrm{m/s}^2$.
Solution 14
Horizontal: $v_x = 20\,\mathrm{m/s}$ (constant). Vertical: $u_y = 0$$a_y = 9.8$$s_y = 60$ (downwards positive).
sy=21gt2⟹60=4.9t2⟹t=60/4.9≈3.50s.
Horizontal distance: x=20×3.50=70.0m.
Vertical velocity on impact: vy=gt=9.8×3.50=34.3m/s.
Problem 15
The velocity of a particle is $v = 2t^3 - 9t^2 + 12t - 5$ m/s. Find the total distance travelled between $t = 0$ and $t = 3$.
Solution 15
First find when $v = 0$: $2t^3 - 9t^2 + 12t - 5 = 0$.
Problem 16
A ball is thrown at $12\,\mathrm{m/s}$ at an angle of $60^\circ$ above the horizontal from a point $2\,\mathrm{m}$ above level ground. Find the speed and direction of the ball when it hits the ground. Take $g = 9.8\,\mathrm{m/s}^2$.
Solution 16
$v_x = 12\cos 60° = 6\,\mathrm{m/s}$$v_{y0} = 12\sin 60° = 6\sqrt{3} \approx 10.39\,\mathrm{m/s}$.
Taking upwards as positive with launch at sy=2:
sy=vy0t−21gt2=2. On hitting ground: sy=0 (relative to ground).
Problem 17
A particle moves so that $a = -6s\,\mathrm{m/s}^2$Where $s$ is the displacement from a fixed point. When $s = 0$$v = 8\,\mathrm{m/s}$. Find the velocity when $s = 1$.
Solution 17
Using $a = v\,dv/ds$:
vdsdv=−6s
∫vdv=∫−6sds
2v2=−3s2+C
When s = 0$$v = 8: 64/2=C⟹C=32.
2v2=−3s2+32
When s=1:
v2/2=−3+32=29⟹v2=58⟹v=58≈7.62m/s.
The particle is still moving in the positive direction (v>0) since it has not yet reached The
turning point where v=0 (which occurs at s2=32/3I.e., s≈3.27m).
Problem 18
A particle $P$ is projected from a point $A$ on horizontal ground with speed $u$ at an angle $\theta$ above the horizontal. At the instant $P$ passes through the highest point of its trajectory, a second particle $Q$ is projected vertically upwards from the point on the ground directly below that highest point. Given that $P$ and $Q$ collide, find an expression for the speed of projection of $Q$ in terms of $u$ and $\theta$.
Solution 18
Highest point of $P$'s trajectory: $x = \dfrac◆LB◆u^2\sin 2\theta◆RB◆◆LB◆2g◆RB◆$, $y = \dfrac◆LB◆u^2\sin^2\theta◆RB◆◆LB◆2g◆RB◆$At time
$t_1 = \dfrac◆LB◆u\sin\theta◆RB◆◆LB◆g◆RB◆$.
After t1, P is in free fall with vy=0 at t1So for t≥t1:
yP=L◆B◆u2sin2θ◆RB◆◆LB◆2g◆RB◆−21g(t−t1)2.
xP=ucosθ⋅t.
For collision, Q must be at the same (x,y). Since Q is projected vertically from directly
Below the highest point, Q‘s horizontal position is always x=u2sin2θ/(2g).
For P to be at this x-coordinate at time t:
ucosθ⋅t=u2sin2θ/(2g)=u2sinθcosθ/gSo
t=usinθ/g=t1.
This means collision occurs at t=t1The instant of the highest point. But Q is projected at
That instant, so for collision we need yQ(0+)=yP(t1)=H.
Q starts at ground level (yQ=0) and must reach y=H=u2sin2θ/(2g).
For Q: vQ=w−gt, yQ=wt−21gt2Where w is the projection speed.
Collision at y=H when t=0 is impossible (Q starts at y=0). So collision must occur at
Some Δt>0 after t1.
At time t1+Δt:
yP=H−21g(Δt)2, yQ=wΔt−21g(Δt)2.
For collision: H=wΔt. Also, x must match:
ucosθ(t1+Δt)=u2sinθcosθ/g+ucosθΔt. This is satisfied
For all Δt since ucosθ⋅t1=u2sinθcosθ/g.
So any w and Δt with wΔt=H gives a collision. The minimum speed is
w=H/Δt for Δt→0+But in practice we need a finite time.
If we require collision at the highest point itself (Δt→0), then w→∞Which Is
unphysical. The problem states they collide at some time after projection. Since no further
Constraint is given, we take w as a free parameter satisfying
wΔt=u2sin2θ/(2g) for some Δt>0.
If you get this wrong, revise:Projectiles — Section 4.
:::tip Tip Ready to test your understanding of Kinematics? The contains the hardest questions
within the A-Level specification for this topic, each with a full worked solution.
Unit tests probe edge cases and common misconceptions. Integration tests combine Kinematics
with other topics to test synthesis under exam conditions.
See for instructions on self-marking and
building a personal test matrix.
:::
Common Pitfalls
Incorrectly applying F=ma when forces are not collinear — resolve into components
first.
Forgetting to include units in final answers, especially when working with derived units like
Nkg−1m2.
Rounding intermediate answers too early, which compounds errors in multi-step calculations.
Confusing displacement with distance, or velocity with speed, particularly in graphs and
calculations.
Summary
The key principles covered in this topic are linked in the sub-pages above. Focus on understanding
the definitions, applying the formulas or frameworks, and evaluating strengths and limitations of
each approach.
Worked Examples
Worked examples demonstrating the application of key concepts are covered in the detailed sub-pages
linked above.