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Mechanics

Mechanics

Mechanics applies mathematical models to describe and predict the motion of objects under the influence of forces. A-Level Mechanics covers kinematics, Newton’s laws, moments, energy, and momentum — the foundations of classical physics that also underpin engineering and applied mathematics.

Topics Covered

Kinematics

  • SUVAT equations — constant acceleration: v=u+atv = u + at, s=ut+12at2s = ut + \frac{1}{2}at^2, v2=u2+2asv^2 = u^2 + 2as, s=(u+v)2ts = \frac{(u+v)}{2}t
  • Graphs of motion — displacement-time, velocity-time, acceleration-time; gradients and areas
  • Calculus-based kinematicsv=dsdtv = \frac{ds}{dt}, a=dvdta = \frac{dv}{dt}; integration from acceleration to velocity to displacement
  • Vertical motion under gravitya=g9.8m/s2a = -g \approx -9.8\,\text{m/s}^2

Forces and Newton’s Laws

  • Newton’s three laws — inertia, F=maF = ma, action-reaction pairs
  • Resolving forces — horizontal and vertical components; Fx=FcosθF_x = F\cos\theta, Fy=FsinθF_y = F\sin\theta
  • Equilibrium — resultant force equals zero; triangle and polygon of forces
  • FrictionFμRF \leq \mu R; limiting friction, static vs. dynamic
  • Connected particles — pulleys, tow bars, lifts; treating systems and subsystems

Moments

  • Moment of a forcemoment=F×d\text{moment} = F \times d (force ×\times perpendicular distance from pivot)
  • Principle of moments — sum of clockwise moments = sum of anticlockwise moments for equilibrium
  • Centres of mass — uniform laminas, composite bodies
  • Tilting and toppling — determining the critical point where an object begins to topple

Energy and Work

  • Work doneW=F×dW = F \times d (in the direction of force); work done against friction and gravity
  • Kinetic energyKE=12mv2KE = \frac{1}{2}mv^2; gravitational potential energy PE=mghPE = mgh
  • Conservation of energyKE1+PE1=KE2+PE2+WfrictionKE_1 + PE_1 = KE_2 + PE_2 + W_{\text{friction}}
  • PowerP=dWdt=FvP = \frac{dW}{dt} = Fv

Momentum

  • Conservation of momentumm1u1+m2u2=m1v1+m2v2m_1u_1 + m_2u_2 = m_1v_1 + m_2v_2 (in the absence of external forces)
  • ImpulseI=mvmu=FΔtI = mv - mu = F\Delta t; impulse-momentum principle
  • Direct collisions — elastic and inelastic impacts

Study Tips

  1. Always draw a diagram — label all forces, choose positive directions, and resolve consistently. Marks are lost when directions are ambiguous.
  2. Check units — all quantities should be in SI units (metres, kilograms, seconds, newtons) before substituting into equations.
  3. Use SUVAT systematically — write down which variables you know and which you need, then select the correct equation.
  4. Practise connected particle problems — decide when to treat the system as a whole and when to isolate individual particles.
  5. Verify with common sense — if your answer says a car has a negative mass or an object accelerates at 1000m/s21000\,\text{m/s}^2, something is wrong.

How to Use These Notes

Follow the sidebar order. Each page provides definitions, derivations, worked examples with full force diagrams, and exam-style problems. Start with kinematics, then forces, then moments and energy.